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Old January 10th, 2005, 02:17 PM
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geoschmo geoschmo is offline
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Default Re: SEIV Risk Mod game on PBW

I sent an email out to the players about maybe starting with 6. With the Risk map this could be problematic. I might be able to move the staritng positions around some to not give anyone a big advantage. But with the choke points built into the map it might be difficult to balance.

Too bad I can't get a couple more people to join.

It should be an easy game to keep up with. No research, not much for designing new ships all teh time. Almost no micro-managment at all.
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