I sent an email out to the players about maybe starting with 6. With the Risk map this could be problematic. I might be able to move the staritng positions around some to not give anyone a big advantage. But with the choke points built into the map it might be difficult to balance.
Too bad I can't get a couple more people to join.
It should be an easy game to keep up with. No research, not much for designing new ships all teh time. Almost no micro-managment at all.
