View Single Post
  #8  
Old July 17th, 2001, 09:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mines and AI reaction?

I got that idea from here.

Where, Sinapus said Mines(sweepers) kept getting added to the AIs research queue automatically, likely due to them running into minefields.

I agree with Deathstalker, that the AI should have more of this built in, or set as flags in the text file.
Meet fighters = research PD
Meet armor skipping = research shields
Meet shield depleters = research armor

Best would be an entry like:
quote:
Number of Prompts := 2
Prompt 1 promptType := Component
Prompt 1 promptType2 := 234 //CSM Missile
Prompt 1 responseType := Research
Prompt 1 responseType2 := Point Defense Weapons
Prompt 2 promptType := Facility
Prompt 2 promptType2 := 65 //SpacePort
Prompt 2 responseType := Attack
Prompt 2 responseType2 := AttackShip4Planet

Note that you would have to specify the design plan for a ship of type "AttackShip4Planet" in the AI_design_creation .txt file for that second prompt. It would likely be heavily shielded, and loaded with planetary napalm and PDC (to kill defense sats).

There could be prompts such as an enemy using a specific ship size, planetary facility, component family (phased weapon, shields, alliegiance subverters, cloaks, etc)
Responses could include; have the AI start research on a counter, queue up specific ship design, alter their relations (happiness) with the target race, attack the target, start an intel op against the target, etc.

Then, you could program the AIs to hate/goto war against anyone who they see using a plague bomb component on their ships, for example. I would have them research medical bays, too.
You could have the AI attempt to Intel op only ships with certain Stellar Manip comps on em, just to throw a monkey wrench into your sphereworld plans.
If they see a world with lots of intel centers on it, they could target it specifically for PPP
They could order fleets to wipe out spaceports instead of useless fringe worlds.
They could build PD ships to counter your missiles, then switch back to other designs when you use beams.

This could really make the AI smarter.

------------------
The latest info onPirates & Nomads (forum thread).
-<Download V2.0>-
-<Download V1.6>-
-<Download compatible EMPs for P&N v1.6>-
-<SJs latest AI Patcher>-
Visit My Homepage


[This message has been edited by suicide_junkie (edited 17 July 2001).]
Reply With Quote