Re: Basic tech mod?
If I had it to do over again I would probably do the grit tech using the devnull mod. It has a lot of variety in weapons, even some that fit the "grit tech" format.
If you are doing a mod for this, I suggest incorporating some of his ideas. Different kinds of missles would be nice. Some faster speed/lower damage. His pod missles are cool. Take up little space in the ship, and the expense of only being able to fire once per combat round.
Some different particle weapons. They don't even have to have diffeent abilities or damage, just something to give you a different feel, and some variety.
I would even support some low power laser weapons. It is conceivable that those would be possible in the not too distant future. I would like to see them take a lot of room and use lots of supplies. Maybe even limit them to long reload times. Anything to keep it balanced.
Geoschmo
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