Thread: Babylon 5 Mod
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Old January 11th, 2005, 10:38 AM
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Default Re: Babylon 5 Mod

Quote:
TNZ said:
Find the data file SectType and change all the warp points to picture number 580. You will need to have the image mod installed. [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Thank you the filename is all I needed to know. I have no idea how I missed that, most likely overlooked it because filenames are done by number.
I will simply extract the warppoint from the image mod, put it in my folder and point the files to it.


Now a follow up question. Besides a little description in the sector under the warppoint graphic + different picture on the system map, what do the different types of warppoints do exactly? If there is a actual difference I might want to make different Versions of the B5 Jumpgates.
And even if it does nothing else then provide variety I might still do that, just for eye candy. (got some ideas, like "natural jumpgate" "constructed jumpgate" "jumpgate with ancient battledamage" etc. (Will be more descriptive of course)
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