Re: New map - Aventurien
My advice:
Do not mix terrain features. The %-tages add up - or cancel each other out, mostly. But every unit with "survival x" or "y" or "z", with the province having the terrain XYZ, gets unrestricted movement. Furthermore it's not clear how random events and pop type randomization behave in such cases. Only mix that works ok (province-date wise) is mountain+wood.
But there are too few woods (if any at all?) on the map, for shure. Could be difficult to make them clearly visible by color, though.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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