Thread: Babylon 5 Mod
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Old January 11th, 2005, 03:37 PM
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Default Re: Babylon 5 Mod

Quote:
Timstone said:
In stock SE IV there aren't different warppoints, but you can give them different abilities. Look at the Star Trek mod for inspiration. I don't know the right file where you can put that, I must check when I get home. But I think you'll have an answer by then from someone else.
Or in FQM Deluxe to go straight to the source... Note that as in FQM, you can change all warp points to be "unusual" in SystemTypes.txt and allow some of them to have no ability in StellarAbilityTypes.txt to get a wide variety of pictures used for warp points on the maps.
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