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Ragnarok-X said:
Yeah indeed, repairations are the point as well. Comparing 1kT, 3kT and 7kT components to each other, it should take 7 times or 3 times the time to repair them compared to 7kT component. This is a major point imho, especially considering the unconventional repair-system of the B5 mod (special hulls with component repair ability).
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This is a major feature of the armor system... Tradeoffs between raw hit points, penetration rates, and repair times are crucial to the well being of the armor system. More strategic design decisions are a good thing, no? The system is quite simple as it is, once you understand it. All that is needed is better documentation.