I use Missile Cruisers with 4 Capitol Ship Missiles on each, organized in fleets, with a carefully modified "Max Weapons Range" strategy for glassing planets I won't be conquering. How can you beat 120pts damage per missile at a range of 16? You can't. Combine that with good shielding and some PDC for the flak coming off the planet and I'm out of range of your puny little beam weapons.
I get to Phased PB's as fast as I can for my attack ships. Once the rest reach Phased shielding, I'm well into my HED's.
I'm talking about stock game too.
Bring it, Meat.

Turin
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea