Thread: Babylon 5 Mod
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Old January 11th, 2005, 09:59 PM
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Default Re: Babylon 5 Mod

Quote:
Imperator Fyron said:
I like to see it is an abstraction representing the difficulty of hitting a critical part of the ship at long ranges. Think of it as less critical damage being done, not really less damage overall.
I am not really a fan of using "kinetic weapons" anyway, given that they are not part of the B5 universe,* but if we are going to use them we should rationalize them coherently, not by pretending that there is a lot of "non-critical damage" going on in the game that we just cannot see. Kinetic weapons should have very little if any degradation on damage, but plenty on "to hit" so as to make them distinctive from, say, lasers which would have the opposite (at least after the first few salvos, as debris and the like begin to gather around the target and the attacker).

*(outside, perhaps, the B5Wars books that have a number of other canonical problems as well)
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