Thread: Babylon 5 Mod
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Old January 12th, 2005, 02:36 PM
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Default Re: Babylon 5 Mod

Tim,

would be nice if you could just first send them and still modify them the way you plan to do it. At any rate it doesnt really matter, you can send them later this week as well.


Grumbler: I took a look at the files a few days ago and found things very interesteting. For example the Unique-ship classes are something i really like Other than that i really didnt found any totally new things. I noticed the reactors had been placed in different families, which makes sense (i did that in my Version of the mod as well, group reactors of the same size).

Just in case anyone is interested. I recently finished overhauling the sensors/ecm system. I slighty changed the effects of each "tier" and added another group called general sensors, which provide bonuses to offense AND defense, but only 50% each compared to offense- or defense-only sensors. In addition i deleted tier3, all of them now have 2 tiers, thats the reason why i added the general sensors Category.


At any rate, i thought a bit abount unique or racial components, will post them in the next post. Please quote the post and tell me what you think. Quite a few are "new", but i have used existing thoughts as well.
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