Thread: Babylon 5 Mod
View Single Post
  #4476  
Old January 13th, 2005, 10:39 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

RagX,

It soundslike you have some good "racialization" ideas, and that is what has been missing in the components and facilities. I agree with Tim that you need to forget the First Ones for now. Get the basic races down pat and you will have gone a long way.

My ideas on the races, in general:

1. EA is good at diplomacy but is poor in research (witness the use of the same Sensors that failed in the EM war ten years later, plus look at the fleet that went out in Into the Fire and not that ONLY the EA ships still had rotation for gravity).

2. Minbari should be better than EA at telepathy and economics (b/c money never enters into any minbari decision-making) but ships should be much more expensive to build and maintain (after all, the whole race knew about the destruction of ONE FLIPPING SHIP!)

3. Pak'ma'ra should have cheap ships and great intel, but poor research. No one "officially" notices the Pak'ma'ra.

4. I think the Drazi would be diplomatically limited but economically advantaged.

5. The Narn semed a bit militarily hapless, but bred like rabbits.

6. The Centauri, on the other hand, should have little pop growth except under the most favorable circumstances, but plenty of bite when pushed.
Reply With Quote