Thread: Babylon 5 Mod
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Old January 13th, 2005, 11:08 PM
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Default Re: Babylon 5 Mod

Quote:
grumbler said:Yeah, but that left you with the idea that it was realistic in B5 terms to have 30-50 ships in production at a time... but that space-based yards were much less efficient than planet-based ones. Which lead to the old problem of planets being restricted artificially to one ship at a time. The space-based yards basicallt just completed "hulks" to be finalized by "modernization" upgrades. Made the whole design system suck, since the bulk of designs would be obsolete when finished.
Actually, I only had very minor upgrades to do by the time I finished.
Most of the time it was not worth the cost to upgrade once complete, but still nice to build new ones with the better tech.
I'd rotate ships off the front line and upgrade -A mods to -D mods and such, though. Whatever my repair capacity could handle.

PS:
The artificial restriction to one ship per turn did not factor into it. The ships I was building took about a whole turn to complete at the planet anyways, and the sum total of 50 BSY way outstrips any possible population modifiers and the larger base rate from the facility.
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