quote:
Shouldn't laser weapons be long range, I thought that was the whole point of lasers, they never lose power because they are just light? I think lasers should be very long range low power.
IMO: Long range, low power, and accuracy bonus (since you don't have to lead the target by quite as much).
quote:
Downloaded the P&N mod. Lots of cool sounding stuff in the components.txt file, but does it all work?
You've tested the weapon only and engine only mines and they do what they are supposed to?
Almost.
Yes.
Known stuff that dosen't work:
-Shield regeneration for units. SE4 just dosen't check for regen on units. The shields still work fine, and whenever Aaron gets SR for units added, the bonus abilities will kick in.
-Swashbuckler Pods. SE4 dosen't even try to capture a ship using a fighter-mounted boarding party. Unfortunate, really, but I left them in for now. Hopefully one of the future patches will enable them.
-Emissive Armor. Well, it dosen't work right in original SE4 either.
Unknown at this time:
-Quad2Shields ramming warheads
Known (& modified) stuff that works:
-Core mount guns (boy do they ever)
-Engines (basic property of my mod)
-Ablative Armor
-BuckyTube Gel Plating (even works with AIs)
-Nomadic Resource vehicles (Gets resources from space)
-Pirate Tech restrictions
-Swashbucklers (Very Wimpy! You need 2 to capture 1 crew quarters, so a solo 'buckler is nearly useless)
-Harmonic shielding
-Temporal cloning vats
-BattleMoons
-Drop Pods & Bio-enhanced Fanatic
-Healing Crystal.
-Psy armor
-Bio-Crystal armor
-Spirit Crew Quarters
-Living ships racial trait
-Heavy Bombardment Missiles
-PDC vs PDL
-Small space Yard
-Heavy Fighter, Massive Fighter
-Tachyon Dampener.
-Heavy Shield Generator
-Hardened Mini-Shield Generator
-Mini shield regenerator
-Tachyon mines
-Ion Mines
and more...
------------------
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