Re: Basic Tech Mod Info
Engine damaging weapons: Sure, just make them missiles, you could say they lock onto the exhaust fumes of a ship, then seek and destroy.
Reload disruption: Not sure how you would explain that away.
Monoliths: Keep monoliths, just mod them to be a lot weeker than reg. facilities. Enough to balance it at least, you can produce 300 of each with one monolith (maybe call it an outpost, or central complex) or you can produce 1000 of one type with a specialized facility. It doesn't sound like it's worth it but if you land on a planet that can produce all three well, then a monolith would be usefull.
Make armor piercing weapons, we have armor piercing weapons now.
I think you should mod missiles too. Make them one fire per round and maybe 20 kt (it doesn't sound usefull, but it is). Then make torpedoes pretty much missiles with multiple fires per combat but less damage... did I mention that earlier.
[This message has been edited by ZeroAdunn (edited 18 July 2001).]
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