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Old July 18th, 2001, 11:45 PM
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Krsqk Krsqk is offline
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Default Re: Basic Tech Mod Info

Phoenix,

I understand (at least now) how to implement the Damage Control comps; I'm just wondering what excuse I can give for them. What systems do we have today/in the near future that would approximate this effect?

RE: Armor Balance. After looking at the P&N comps.txt, I modified the Std. Armor and Ablative Armor families to better reflect the original intent of the tech. Here's where it stands now:

Std. Armor raised to 15kt; structure runs from 30 to 100.
Armor I = 2.0 S/T
Armor XV = 6.67 S/T

Ablative Armor ratios reworked. Researching a higher tech gives, on average, a 1.25x better S/T ratio (was 1.125x). Increased starting ratio of A.A. I (1) to 4.75 (was 3.75). S/T ranges are now:

A.A. I (1): 19/4 (4.75); A.A. V (1): 27/4 (6.75)
A.A. I (2): 17/3 (5.67); A.A. V (2): 25/3 (8.33)
A.A. I (3): 14/2 (7.00); A.A. V (3): 21/2 (10.5)

Hopefully, this will correct the imbalance.

RE: the Limited Unlimited Supply Generator, I don't know of any way to generate supplies without requiring either 1) component use, or 2) solar generation. Am I missing something? I think a limited Quantum Reactor comp would be good, but these are the only solutions I can think of.

RE: Emergency Supplies, I removed them for exactly the reason expressed elsewhere: If they were built into the ship, they might as well be part of the general supply system; and if they can hold more supplies/kt, then why not exclusively use those components for supply storage instead of bulky cargo containers?

RE: Solar Sails, I don't think they should be included due to conflict/abuse with P&N style propulsion. Giving bonus/extra movement doesn't work in this situation, and giving standard movement can be abused (ships with 40 Solar Sail III--much greater range, minimal supply usage than with best engines in P&N). I may include one level, but it would probably not add much movement; today's solar sails are quite large and would take a great amount of time to generate significant speed. They're probably better off not included, just to keep with the thrust of the mod.

Krsqk out.

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"The Unpronounceable" Krsqk
Basic Tech Mod

[This message has been edited by Krsqk (edited 23 July 2001).]
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