FWIW
Say what?
quote:
I believe that choosing the ablative armor means that the player is choosing protection over repair time anyways.
If they wanted fast repair, they would have used the standard armors.
quote:
That's why I have the armor decrease in size as ablative tech levels go up. Better protection, yes, but you have to pay for it. Not in cost/(S/T), but in repair time.
I was looking at it the other way; with an expensive tech area (75k?) to increase the size and reduce the repair time. You could leave the damage ratios the same as your tech goes up here, but by the end of the tech tree, your AA repairs twice as fast.
Looking at your stats, it would be worth the slower repair time, but that kinda seems like a step backwards.
I was thinking of one tech area to improve the HP/KT, and the other to boost the repair rate.
PS: If we're making major changes all over anyways, why don't we multiply all sizes by ten?
Then we could have finer control over things like this; it would be like measuring by 0.1 KT.
RE: Repair Bays
It looks like you are automatically assuming everyone is going to use ablative armor exclusively, and need that vast repair capacity.
Ships with other armor techs are only going to have 30 components at most. Do you really want one base to fix 6 per month?
I don't want the Ablative armor to be used on every ship, just the ones that HAVE to survive one battle (like a plagueship), or a flagship (for RPing), or possibly a "special forces" fleet, that fights very tough foes, only occasionally, spending the rest of the time mothballed.
quote:
As it is, I feel bases are pretty much useless
I suggest reducing the repair ability of ship-board components to something like 3 repair/100KT. That's enough to get the ship moving again, but leaves the heavy repairs (eg. 100KT of AA)for a starbase, which would have the huge spacedock components.
quote:
I thought about making the lvl. 2 and 3 comps battle station- and starbase-sized, but then it would be far easier to put in 15 or 30 or 50 RBs (and it probably still is, since the Docks are One Per Vehicle).
How so? If the Spacedock is more effective that the RBs, they would be used. At the very least, a player would use a BS SpaceDock on a Starbase, so they have more room for armor & defense weapons.
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[This message has been edited by suicide_junkie (edited 19 July 2001).]