quote:
FWIW
What?
For
What
It's
Worth.
quote:
It looks like you are automatically assuming everyone is going to use ablative armor exclusively, and need that vast repair capacity.
Ships with other armor techs are only going to have 30 components at most. Do you really want one base to fix 6 per month?
No, the figures in the hundreds were with Repair Bays, not Base Repair Docks. One base would fix, say, only two ships per month @ 70 comps.

My dilemma was trying to balance the Docks with the number of Bays potentially in a Space Station (I didn't want to mess with the larger bases). I think that I'll:
1) Restrict Bays to ships only. That will take away some of the competition.
2) Double most Bay sizes. Currently, the best Bay repairs 8/100kt; the worst is 4/100kt. This will cut it to 4/100kt
at best.
3) Lower Dock rates to 20, 30, and 40, keeping them restricted to bases and one per vehicle, and increasing the sizes of the Last two levels to fit BS/SB. I do think that large scale repairs will be needed, even without ablative armor, but I think 40 comps/turn/
per fleet is reasonable, considering it's like a base of operations. I regularly reach 25-30 comps/turn repair in my standard games with medium/large fleets, due to multiple repair ships.
quote:
Looking at your stats, it would be worth the slower repair time, but that kinda seems like a step backwards.
I agree, at least now. I'll see how it comes out.
quote:
PS: If we're making major changes all over anyways, why don't we multiply all sizes by ten?
ARRRRRGH!!!! *brain fuses blow, ricocheting off the walls*
Okay, I agree, finer control. (Hrrrmph.) I'll see. Don't count on it for v1.0.

I only have 37.283 hours in a day (at least in this solar system).
Krsqk out.
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"The Unpronounceable" Krsqk
Basic Tech Mod
[This message has been edited by Krsqk (edited 23 July 2001).]