Thread: Babylon 5 Mod
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Old January 14th, 2005, 05:39 PM
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Default Re: Babylon 5 Mod

Quote:
grumbler said:
My ideas on the races, in general:

1. EA is good at diplomacy but is poor in research (witness the use of the same Sensors that failed in the EM war ten years later, plus look at the fleet that went out in Into the Fire and not that ONLY the EA ships still had rotation for gravity).

2. Minbari should be better than EA at telepathy and economics (b/c money never enters into any minbari decision-making) but ships should be much more expensive to build and maintain (after all, the whole race knew about the destruction of ONE FLIPPING SHIP!)

3. Pak'ma'ra should have cheap ships and great intel, but poor research. No one "officially" notices the Pak'ma'ra.

4. I think the Drazi would be diplomatically limited but economically advantaged.

5. The Narn semed a bit militarily hapless, but bred like rabbits.

6. The Centauri, on the other hand, should have little pop growth except under the most favorable circumstances, but plenty of bite when pushed.
1 - Don't forget the Humans are a much much younger civilisation than the Minbari when it comes to Space Faring & Space Combat. Tho technologically slightly inferior to the Minbari in the series, the Humans catch up really quickly.
EA should have slightly less research then the Minbari, but not much. EA's strength (in my opinion) would indeed be in the direction of Diplomacy and Trading as well as Ship Offense. Intelligence should have a slight penalty as the human's have an open democratic society which is very open for infiltration. And easely forgotten, humans seem to have a natural gift for stripping worlds dry of their resources, being very skilled miners/refiners.
Just my 2 cents tho.

2 - Minbari should be Psychic.

3 - I would agree with you on the Pakmara

5 - I don't agree there. Narn are very skilled warriors and very dangerous as they have a complete disregard for their own safety. I would say they are Deeply Religous + Zaelots in that perspective. I would give them a high Ship Offense bonus but a Ship Defense penalty. Not sure on the breeding, perhaps there are details on their exact biological cycle somewhere in JMS works, I haven't really looked into that. A ground combat bonus would possibly be a good idea for Narn.

6 - The Centauri should be skilled traders/merchants with a high maintenance reduction to their ships.

Just my opinions, feel very free to disagree
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