Re: SE5, Tell Aaron what\'s on your Wish List
You don't realize how many times I've wished this!!!, I see the same folks still in this forum, hello again, to all you forum "oldtimers" as it were, as I don't come by too often, but SEV is still number 1 on my game waiting list. And I still play SEIV!
1) Transparent LAN play, no host processing as it were. I push next turn button, you push next turn button game turn advances, like MOO II but one that works (HA!)
2) Ability to use multiple FTL drive types, not in the same game necessarily. Warp points, Warp drive, Warp generators, Stargates, Hyperdrive etc. or at least the ability to modify the worm hole properties, so that it could take a special component ability to use worm holes.
3) Bigger map editor (for bigger maps of course)with more editing features. And with the ability to randomize the planets and starting locations on premade maps, for increased re-play ability in specific star maps. Ability to see Star name and star type only instead of "unexplored", at least your empire would have the star name and know what kind of star it was.
4) Ability to create scenarios with multiple start planets and fleets already built and located on the map. Possibly some sort of event creator (editor)to move a scenario along with scripted events. To allow the AI to follow a story line of sorts, ie like the First Tholian War or Assault on Hoth, or the Man/Kzinti wars.
5) A better form of ground combat... Could you link to a simple turn based hex map & military unit counters??
These are my top 5.. Yes Yes I know, pretty tall orders, but its my wish list. I like to play in various SCI-FI worlds, Star Trek, Star Wars, Bab5, The new Battlestar Galactica, Man/Kzinti wars, Starship troopers, Space 2300 (First Bug (Kafer) war. So having more than one way of traveling FTL would really be cool to correctly simulate all the various FTL drives. Unfortunetly I'me kind of a realism freak (I am an engineer in a space flight program)So my mods tend to stick pretty close to my vision of future conflict. But SEIV still rules them all!
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