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The Megalopolist doens't have any of those things.
I'll give a list of what the computer always tries to implement:
- Ship Yard
- Resupply Dock
- Space Dock
It searches for those things according to researchpoints. So if the computer has to chose from two buildings with the same stuff on it, it choses the one wich costed the most researchpoints.
Maybe the problem is easily solved by giving the Megalopolis one of these qualities, the best one is the resupply quality. I'll do some test with that tonight.
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This is wrong. Like many other things, the actual selection of homeworld facilities can be found in SEIV Modding 101:
http://se4modding.spaceempires.net/M....html#Chapter6
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Ragnarok-X said:
p.s. About that 31-engines thingy you mentioned. I dont understand. I just created an dreadnought with 50 engines without any problem at all. Then when i went to add the 52th engine, it lost 2 movement points ??! Bug ?! Could someone explain the deal here ?!
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There is a limit of 255 standard movement points that a ship can have. If you go over 255, the value resets to 0 and starts over. You will want to read the chapter on Quasi-Newtonian Propulsion:
http://se4modding.spaceempires.net/M...orial.html#QNP