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Old July 19th, 2001, 03:29 PM
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Default Re: modders and shipset creators - please read

quote:
Still looking through your mod... there are some more sizes you didn't mention:

Resource Base
Resource Ship
Massive fighter
Drop Pod

I did mention the drop pod, but it was an edit, so you may have missed it.

P&N special shipsizes
-Resource Base
-Resource Ship
-Heavy Fighter
-Massive Fighter
-Drop Pod
-BattleMoon
The nomads get a bonus two levels in fighter tech, so they have two extra fighter sizes.

I did note that others were mentioning "infantry", and having a handweapons component.
IMO, there should be an infantry component, which you put in drop pods or landing craft of some sort.

quote:
I don't think I've been explaining this concept very well from the start. Say I create a shipset with a battlemoon pic for the P&N mod. I would name it race_battlemoon_portrait.bmp and it would work fine. However, if someone wants to use my race in Andres' Star Wars Mod, they'll want to use the battlemoon as a Death Star. Unfortunately, the Star Wars mod might require the filename "race_DeathStar_portrait.bmp" - what then?
I suggest we forget about using the terminology of any one mod. Instead of calling the picture "battlemoon" or "deathstar", make it "Large base ship"
Terminology from classic SE4 is best;
How about this:
Use the closest term from SE4,
then add a prefix of "Small"/"Medium"/"Large"/"Heavy"/"Massive" to indicate size (from standard ship sizes plus weapon mount names)
I don't think that many mods would have more than 5 Versions of any one thing.

We would get "Remote Miner" for prospectors and resource ships,
"Large BaseShip","Heavy BaseShip","Massive BaseShip" for the DeathStar sizes.
Battlemoons could use "Massive BaseShip"

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[This message has been edited by suicide_junkie (edited 19 July 2001).]
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