re AI Deathmatch
Belisarius et al,
Can I ask you a question or two? I would like to use the AIs to rigorously test a new map I have made (it's a*very*( different map)
1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc...
2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done?
3) in your experience, how well, if at all, do AIs deal with one-way warp points?
4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe?
thanks in advance for any and all assistance!
Alarik
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