Re: possible to combine two maps using map editor?
This doesn't look good... I was making a list of which settings are safe to change and which are not, but ran into some bizarre problems. I created a multiplayer game in stock SE4 and a test mod where I planned to change various settings to see what causes incompability and what does not do so. No matter what I changed in the test mod, I could always load the savegame. Planet Value settings, Pop Modifier settings, Characteristic Cost settings, etc. I even processed some turns with the stock game data files and could still load the turn in my test mod. When I loaded the savegame in the test mod, the data from Settings.txt was read and used. So, my planet would have 10 times the production it should. When I processed the turn with the stock data files, the resources actually generated were what they should have been, not reflecting the increased value in the test mod.
SE4 does not seem to check anything in Settings.txt when loading the savegame. Can someone please confirm this?
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