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Kristoffer O said:
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Pocus said:
You know Kristoffer, you should really export this in a text file... I never ever saw somebody playing with a mountain citadel eg. The added defense dont compensate in any way the feeble eco bonus, and the huge cost and build time.
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Hmm, yes. We are currently reworking fortresses in dom3. Not sure how dom2 will be affected. Probably not too much, but perhaps some moddability can be incorporated.
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Hey, neato!
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Tuidjy said:
As far as I am concerned there are two castles worth considering on land:
1. The watchtower - cheap in design points, cheap and quick to build, and a
stumbling block to any invader.
2. The castle - slightly inferior to the fortified city, as a castle, but cheaper
and much faster to build.
The wizard tower is a very nice castle, but costs 120 design points. Who can
afford this?! Everything else is crap. It is true that in a game of mine I am
getting frustrated besieging Mountain Citadels with 350 defense, but I cannot
help but think that maybe, if my opponent had taken a better castle, he would not
have had to man his capital's walls three turns after invading my lands. By the
way, Caelum fell, it just took four turns.
It is no wonder that in Multuplayer, you mostly see watchtowers. I would say
that the best players use them exclusively.
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This is interesting.
I tend to disagree, but I suppose that depends on what you mean by "best players" and "mostly watchtowers". I suppose those that feel they belong to the "best players" should post here.
Wizard Tower: I have used it with quite palpable success with Pythium, which gets me both decent income and resources for my principes as well as quick forts all over for lots and lots of cheapo communion slaves. As to who can afford it, well, I felt that Pythium could, and certainly even more so could, for example, Caleum, or any nation with high temp settings. Never tried, though, cause I like a castle. I agree with the Mountain Citadel however, I cant imagine the context in which that could be a real boon.