Quote:
Randallw said:
I'm not familiar with starfury, but it would be nice if vessels were proportional in size depending on their class. I recently watched footage of Dominion vessels while researching for a game, and they have massive Battleships which dwarf the Battlecruisers, and Escorts hardly show in comparison. Perhaps huge vessels could fill up a few grids.
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(Presuming its anything like SF)
There are no grids in combat.
Ships have what is likely a spherical "hit-box", and fly around in real time coordinate-space with the projectiles and beams.
A good feature would be to have deformed spheres, in order to accomodate long, skinny ships for example. Or multiple hit boxes for really wierd shaped vessels.
In the interests of fairness though, you'd probably want to keep the cross-sectional area of the hull independent of shipset.
You could still have a racial trait choice for different hull designs, though...
Option 1: spherical hulls
Option 2: wide,stubby hulls
Option 3: thin,long hulls
Each providing a different set of vehicles that sport different hit-box regions...
Due to the mod's placement of hit-boxes, the thin hulls would have a lower chance to be hit in head-on attacks, but very vunerable to flanking attacks, for example.