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Old January 17th, 2005, 05:31 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
larrybush said:
With the log maybe a symbol on the map showing the site of a famous space battle.
You know a map bigger than 0,12 X 0,12 would be nice more rings, more graphics. Maybe even open up the game code to allow sensors and scanners in that map for some "cat and mouse" or "destroyer vs submarine" detect and destroy play! Might even use "unknown" style ship icon on that map until ship is detected & identified. Possibly allow game code to utilize stealth values in component design/hull design, not cloaking but just "quiet" ships with low EM emissions, maybe even seperate modes for active and passive scanning, you know EMCON mode for quiet travel active mode for active scanning. Kinda crazy are'nt I, just think the big system map is good for detection and close then the tactical map for actual combat. Give fast ships with good electronics suiets a chance to withdraw if outgunned.

I like the idea of a system being so large that it requires sensors to detect aproptiate areas of space. Use of a planet facility that is dedicated to sensing a particular range (depending on technology level) of space surrounding the planet, or satelites placed as survey probes, or starbases and ships that have a components that both scan passively at short range, and actively at long ranges.

Having graphic circles representing these sensor ranges would add a depth for strategic operations of hiding ships and dodging particulary dense sensor sweeps. Hiding ships behind planets or within dense EM signatures of populated planets or high energy sources such as stars would require a survey vessel to get close and determine an ID.
Also when a ship first enters a system it would need to do a survey rather than just knowing automatically what the system is composed of and fleet strengths. A fog of war in a sense. The more advanced the sensors or choosing to go to active vs. passive the quicker it can survey the system.
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