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Old January 19th, 2005, 01:27 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Different Government Types!

Like, not just the "Empire Type" box you fill in at the start, but starting government type - and you should be able to research more types later on. However, this musn't affect the "Empire Type" of your race/conglomerate/whatever. (though having a despotistic tyranny and calling yourself the "Enlightened Democracy" isn't really fair to your people)

Also, you need to be able to change the "Empire Type" and "Emperor Title" during gameplay. Perhaps even the "Emperor Name" to reflect political changes (such as elections, assasinations, rebellions, etc.).

Examples of government types:

Start:
Tyranny
Feudal State
Monarchy
Democracy
Republic

Later:
Multi-Racial Conglomerate
Interspecies Federation
Imperial Parliamentary Democracy
Transcendent Civilization

and the like. There should be more, but this is just an example.

Each government type affects you in a different way; for example, Tyrannies produce more resources and construct things faster, however it will be harder to keep your populations happy. Democracies will make for happy populations, however production/construction rates will drop slightly. An Imperial Parliamentary Democracy will have pretty happy people and a strong fleet, but diplomacy will be harder to conduct. Transcendent Civilizations have ENORMOUS bonuses to research and intel, will be extremely happy no matter what, but their weapons will only be about 20% as strong as normal.

There should also be tensions between different governments, i.e. Democracies will attack a Tyranny more often that they do a Republic. Races should also have preferences for certain types of government, for example the Terrans want a Republic, the Toltayans cling to their Feudal system, and the Imperial Dynasty (a custom race) will like Monarchies or Imperial government systems better.
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