Re: SE5, Tell Aaron what\'s on your Wish List
Mines that have the ability to lock themselves on the hull of an enemy ship and explode after a small while. Ever seen the Enterprise episode where a Romulan mine got attached to the hull and pierced Reed's leg? That's the kind of thing I'm talking about.
Crew Amounts; i.e. a ship has a maximum amount of crew of such-and-such. If the amount of crew falls under such-and-such performance will suffer. If a ship with less than minimum crew arrives at a planet or manned space station (mastercomputers don't count, unless you've got redundant crew quarters) the crew will be replenished. If too few crew are available, the ship will be put on Standby - like Mothballing only then you don't need resources to reactivate them, just crew, and going on standby goes automatically and can't be toggled on or off (until you've got enough crew). Crew rotations can be set to Automatic, Manual or None in the game setup screen - None, standard SEIV type, crews have experience but don't do anything else, Automatic, if redundant crew is present they'll board other ships in the sector automatically, Manual you've got crew rotation under your control. Crews can also be used to defend from boarders - now, if you've got a Baseship with a ****load of crew quarters and no marines/boardingdefense, and a boarding ship drops 20 stinking marines, the ship is captured. HELLO?!?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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