Re: Carrier Battles Mod
Atrocities:
Sure. I'm getting a lot of stuff from my other mods already, and my regular policy holds here too.
Emperor/Alarikf:
I'm thinking fast fighters in combat, with little to no strategic move. Perhaps one speed outside of combat at best.
Ships can be fairly slow all around, but they'll actually have decent strategic move.
Combat move is always at least (strategic move)/2, so the carriers can't be made superslow in combat. It'll have to be a relative thing, with carriers running 2 or 3 in combat and 4-6 outside, while fighters go 0-1 outside and 4-6 in combat.
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Things you want:
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