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larrybush said:
I just read the Last transcript with Aaron Hall and it answered some of my wants in SEV (thanks Aaron). He said he was chatting with his left hand and coding the map editor with his right! Since your working on that here's a suggestion that would truly help us solo players (like me)
1) Allow for me to create a map with just the stars (their name, location and associated image files). Allow me to push a tool button to randomly flesh out the solar systems within. Then I can use my real star maps without knowing every detail in them. The use of formulas would be nice too! Like if its a binary system then use "binary1" thru "binary3" in creating the solar systems. This way we could tell the game or map editor the kinds of solar systems that would be expected with the varying star types.
and this one's kinda hard to explain...
2)Since it appears to me that the warp point movement style is hard coded maybe it would be possible to "fake" other styles of FTL drives... If the map editor uses squares or hexes just allow a feature or mod that would connect all the edges of all the squares/hexes with invisible warp points and lines together as a grid, so that it appears to be movement from square to square or hex to hex. With the addition of a component ability type that allows warp point movement, you could create warp engines, hyper drives and only these ships could move through visible or invisible warp points. With these features you could simulate the Star Trek, Bab 5 and Star wars FTL types by using variations of the expanded warp point styles..
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1) We requested something like this in the SE 4 map editor. For some reason he never got around to it. It seems simple enough to be able to 'randomly' generate one system at a time, especially if you choose one of the templates from the quadrant file.
2) While it would be very nice to have
some other alternative intersteller movement system -- 'warp drive' in a flat universe, hyperspace, or even sleeper ships at sublight speed -- some simple variations of warp points are so easy that I cannot see why he doesn't add them. First, as you already noted, let us setup a 'required component' for warping. Then you can have 'system ships' without warp capability and 'star ships' with warp capability but less space for other equipment. And then from the other side, let us setup 'artificial' warp points, 'warp gates', which we totally control. Then we can have treaties allowing use of each others' warp gates for trade or military transit. Both of these simple variations would add tremendously to the game and aren't much work compared to totally new and different methods of movement.