Re: Carrier Battles Mod
			 
             
			
		
		
		
		Just recently I was wishing for a mod like this.  Off and on people ask for a good fighter-based race, but you do need a good mod to make fighters more effective in SE4. 
 
This has come up before.  Consider Star Trek, with its using a "ships of the line" model, where ships line up, even though space is 3-D, and slug it out.  That's how SE4 is run.  Now, Battle Star Galactica, Star Wars, and Babylon 5 favor the fighters model -- its like watching a WWII in the Pacific movie, except in space.  And that's always more fun to watch. 
 
Some things I'd like to see: 
- Give the biggest ships a weapon they can use against each other.  Not too powerful, since armor and shields are leaky, but good range.  Give it a high cost, make it big so only one fits on a decent battleship, and give it a long reload time.  I'm envisioning something like the Incinerator Beam, but with a reload of 3 turns (or more, 5 or 6).  Let a lucky shot turn the tide for someone, or maybe it will be a big waste, you never know until you try it. 
 
- Lots of variations in point defense and fighter weapons.  You've got those in other mods -- an example is active armor, give it a range 1 weak point defence ability.  To model it blowing itself up to defect a missile. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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