Re: Carrier Battles Mod
Just recently I was wishing for a mod like this. Off and on people ask for a good fighter-based race, but you do need a good mod to make fighters more effective in SE4.
This has come up before. Consider Star Trek, with its using a "ships of the line" model, where ships line up, even though space is 3-D, and slug it out. That's how SE4 is run. Now, Battle Star Galactica, Star Wars, and Babylon 5 favor the fighters model -- its like watching a WWII in the Pacific movie, except in space. And that's always more fun to watch.
Some things I'd like to see:
- Give the biggest ships a weapon they can use against each other. Not too powerful, since armor and shields are leaky, but good range. Give it a high cost, make it big so only one fits on a decent battleship, and give it a long reload time. I'm envisioning something like the Incinerator Beam, but with a reload of 3 turns (or more, 5 or 6). Let a lucky shot turn the tide for someone, or maybe it will be a big waste, you never know until you try it.
- Lots of variations in point defense and fighter weapons. You've got those in other mods -- an example is active armor, give it a range 1 weak point defence ability. To model it blowing itself up to defect a missile.
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