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Old January 22nd, 2005, 02:12 PM
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Default Re: Carrier Battles Mod

Quote:
Arkcon said:
Here's another thing. In standard SE4, your carriers have to have loads of fighter launchers, and not waste too much space on big guns or shielding. For this new mod to be significantly different from SE4, we'll want to change how fighters are launched. They'll have to press the attack, and orbit the carrier on CAP.

One suggestion, the standard fighter group is 5 (some people use 10 or more, I know). The standard fighter bay launches ... 4. Now, I know, you just need 5 bays to get an even multiple, but I want the carriers to degorge fighters at the start of combat, so maybe its useful if the standrd bay could launch 10, or more.
Aren't those conflicting requirements, for the most part?
If you spew the whole lot of them on turn 1, then they'll all be zooming away to the main fight.

If you have slower launches, you'll get waves of fighters, and always have some nearby for defense.

Although, I suppose you could just design some that use the smaller engines, so they are the same speed as the carriers, and add heavier guns and/or armor...

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I suppose it would be really easy to have some regular-style bays, plus a superbay component that allows you to launch massive numbers at a time at the expense of some space and cargo.
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