Re: Different Weapondamages in dom 3 ?
If a knight using his Lance gets his attack repelled, that should do more damage. And that's what happened in the real world.
And in fact I agree with Boron on the "limited commanders" idea. I have some problems imagining a Lizard King in the lead of every biggish army, or dozens of Vanadrotts taking part in one battle. Having a spell that conjures one of the nation's heroes would be good, too. And some ancient heroes (think of King Arthur, Väinämöinen, Merlin etc. who promised to be back one day) that only that ritual could reawaken.
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