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Old January 22nd, 2005, 03:57 PM
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Tuidjy Tuidjy is offline
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Default Re: Balancing Wrathful Skies

What he means, I think, is that in the late game, Wrathful Skies is a fact of
life, and almost everyone is immune to it. As for me, I do not think that
Wrathful Skies is what needs to be balanced. Instead, I would allow protection
spells to stack. Thus a casting of 'Storm Warriors' and 'Gaea's blessing' would
make your troops immune. I think that anyone who can stack two mass-protection
spells deserves to laugh at elemental damage.

I understand that, because of the way protection spells are coded, making them
stack is no easy task, so I have little hope for Dominions II... but still
expect that Illwinter will at least look into it for Dominions III.

If people really feel that Wrathful Skies is a problem in Dominions II, which
is agruable at best, I think that the way to balance would be significantly
reduce its power. Why? Because we have Fire Storm, which is a much harder
spell to cast. Instead of homogenizing the two spells, why not have Fire Storm
as the much more powerful spell, and Wrathful Skies as a more common, but less
effective alternative?

How weak do I think Wrathful Skies should be? The average damage on a tough
troop(30hp) should be neutralized if the unit has 50% shock protection and
regeneration. With Storm it would still be double that.

But once again, I do not think there is anything wrong with Wrathful skies.
There are enough air nations, indy mages, and alternative methods of clearing
the battlefield of wimps...

Nerfing whatever works for the sake of the mythical beast called 'Balance' is a
certain way to a boring game. The choice between removing a feature and adding
a counter should be very easy to make.
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