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Old January 22nd, 2005, 08:43 PM
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Arralen Arralen is offline
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Default Re: Different Weapondamages in dom 3 ?

Quote:
Boron said:
2) This is basically true of course but not in the special case of long weapons vs. mounted targets .
Here the damage is more severe , because the horse runs with much higher speed into the line of spears/pikes whatever than a foot soldier .
Vs. cavalry a pikeneer simply puts one end of the pike on the ground , maybe supports it with his feet , and the other end is hold in an ancle . In this end then the horse runs and dies .
Doesn't work normally. Horses don't do that. And Riders won't try at all.
Only exception: by accident. But this would be a single occurance, which is covered by a triple-6 roll on the open ended roll...

The whole point of pikes etc. is to break up the carge of the mounted troops, and than either A) counter-charge the disorganized riders from the side or B) have other troops attack them while they try to draw away. or c) have bowmen decimate them.

So, basically, any very long weapon should give a big bonus to defense against riders, not to damage.

But if we look at very large monsters, things are quite different. Those could very well try to crash to the wall of spear points - but they should have adequate natural protection.
Berserked or mindless work as well, but they wouldn't get additional damage - the foot soldier simply wouldn't be able to keep the pike/spear etc straight. 1 point repell damage is to few, though.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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