I think what I enjoy most is strategic and tactical cliffhangers... against the AI, I'll build the bare minimum defense, composed of ships designed to survive 10:1 odds. One ship each to defend my warppoints, and I spend the rest of my time building sphereworlds in a two or three system empire.
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Most games today are more about hand-eye coordination than strategy even if it says "strategy game" on the box. The Warcraft/Starcraft series comes to mind.
Yep. I've tried to make Starcraft into more of a strategy game, and its not too bad now.
Basically, I took some levels, and ripped out 85% of the minerals from the map. Then, I set it so that the gas you collect slowly turns into minerals.
Your army buildup happens much slower, and the individuals become more important.
Losing one siege tank, for example could cost you a minute or two of refining at one gas vent.
Territory also plays an important role; you must take control of the areas you conquer, building refineries in order to boost your economy.
Even two humans against the AI, these games can take hours, and you get a sense of accomplishment from building an empire.
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