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				narf poit chez BOOM said: 
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind.   
 
			
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 Yeah, I'm actually planning on having him sell them off at the nearest town.  I was kinda worried the whole "on fire for three turns" thing might set the rest off.... and then NOBODY would have survived - 20 points of splash damage per party member, 20d4 to Jacob - instant death to all concerned.  
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				narf poit chez BOOM said: 
Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.  
			
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 Simple enough - she followed him in.  Wolves don't normally go very far into caverns - but then again, Animal Companions don't usually go too far from their Druids, either.  While initially she was unwilling to enter the caverns, after a time being away from her Druid bothered her even more, so she followed him in.  Wolves are expert trackers (+4 when following by scent, and +1 from skill to begin with, and a might from their stats) and Animal Companions have a Link to their Druids, so she was able to track Jacob down.  In the process, she became sufficiently familiar with the caverns that she's not too bothered by them anymore; she can find prey, scents hang around a little longer, and there's enough cover to work with.  He always had an Animal Companion - she just wasn't nearby. 
Alternately, she's been around, just unsure of the rest of those people, and so was hiding nearby.