Quote:
WrathPhoenix said:
Yeah but for instance how do you tell them to disable only weapons, or to leave a ship for capture, to bombard a planet, or to invade? can this be done? all these things, this depth, is something I question can be done with the AI running the show, plus tacticals always my cup of tea 
Heres to hoping for an option in SEV
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If you build your ships properly and tweak the strategies, you can achieve all of these. Now nothing is 100% in strategic combat. Sometimes your ships will do dumb things but you can pretty reliably set up a fleet to do these things if your fleet makeup and ship designs are right. Without going into a huge thesis here, like everyone else, you started out playing tactical combat because of the control. Strategic combat is much different. Specifically, if you control a ship in tactical combat, you can easily destroy an AI ship 2 hull sizes bigger. You also can get away with putting several different kinds of weapons on a ship and using them smartly. For strategic combat, single purpose ships work better since strategies are not set up with too many options. If you want to target weapons and leave a ship to be boarded, use ships with shield depleters and weapon destroyers; use other ships for your boarding ships; you can set up a strategy for the % damage you want to try to achieve for planets, ships, etc. and you can click a box to damage targets until all weapons are gone. Once again, the AI does sometimes screw up and destroy things while attempting to capture so that's where you try to figure out why and adjust your ship/fleet design or strategy. There are some pretty good threads here (search) about how to capture planets. As for glassing a planet, that's pretty much a no-brainer. Just use more firepower than the planet's defenses can handle. Although a "finesse" player will try to capture and use the new population to undome his other planets. There is no "ultimate" solution because enemy defenses can be so different. Human opponents will also alter their designs/strategies to counter any tweaking you make so what worked before probably won't work again. Experiment, practice and let us know your progress and problems, and I assure you that your questions will be answered quickly on this forum.
edit: also forgot to mention that MM has mentioned that there will probably be no multiplayer tactical combat in SEV