Re: The Star Trek Mod - 1.9.0.9 Update Released
Hi Again Atrocities and Gang [img]/threads/images/graemlins/Smile.gif[/img]
Been in SEIV Hibernation for a long time (cept the pbw game Quad of Conflict which is very fun !!)
The Reason for this is I just couldnt bring myself to keep starting over and over waiting for the *Final* Version [img]/threads/images/graemlins/Smile.gif[/img]
Well here i am, 27 revision sets later (last I played was 1.72) and I'm loving all the work (again) thats been put into it.
Great job with the inclusion of placeble minors (what no bajorans!!).
Love the whole balancing thing and i *love* the new warp engine/speed system.
But i'm definately noticing a problem, this is the 5th game i've started with 1.909 and the AI is having a serious problem (a: reseaching past their ship 2 lvls) and b: building combat ships above escort size.
I've done low tech/low cost (entire reccomended settings).
high tech/high cost (anyone notice how much slower this makes the game??)
and just recently med tech/med cost and starting at medium technology (lvl 4 in race ship construction) but they are still building only escorts/scouts. (and seem to have it as a very low priority to continue research)
Though the borg have researched to T6 in Racial Ship Construction but they have over 800 ships and none of them (except satellite layers) are above sphere size.
Anyhow i'm sure its a minor fix [img]/threads/images/graemlins/Smile.gif[/img]
Great to see all the improvements [img]/threads/images/graemlins/Smile.gif[/img]
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