Re: Yet More Mod Questions
EDIT: I came late. New post follows soon.
- They will look wrong. (I was hoping to mod only existing monsters since I cannot draw worth dung.)
Neither can I. But I can copy a shield of Black Forest Ulmian, then paste it over general Infantry of Ulm's shield. And paste the bright crescent symbol over Black Knight's shield. And for Pangaea, you can probably use some of the Oceania pictures: they already are of the correct size and filetype.
Oh and one last thing I forgot: Can I mod a command "summons allies" and then specify the monster which it summons? (I hope so.)
Sorry, nope. If you could replace Mictlan, you would get their slaves and slave-animators. Their starting sites don't match with your gem income, however. And the pretender selection would be wrong, and on the other hand the "blood must be sacrificed" cannot be removed.
- I dont want this nation to have Pan's gem income, but rather a completey different one (namely: 2N 1a1f1e).
#clearsites, and many #startsite s. It might be hard to get both three capitol-only units and that gem income, so you probably have to change it a little. Forest of Avalon would give 3 nature gems and allow recruitment of one commander and two units, as an example.
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