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I still cling on to my idea of resource freighters and independent organizations. That way, if a system is being heavily used (think like homeworld system, interstellar trade hub, large-scale fleet yards, etc.) you see lots of small ships flying around. This can also be an indicator if a system is being used heavily commercially as you first enter it. These ships should not only be freighters and organization's ships, but also randomly generated things (like interplanetary cruises, interstellar passenger ferries, luxury yachts, and so on) that increase in number as more people are in the system. This also makes it easier to spot a trade center.
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I think this is a good idea, the economic activity of a planet would be represented by animated gifs played over a plante that shows tiny ships flying around and larger space stations orbiting. Of course they would look like little dots jetting too and fro on the main map, but a little telling eye candy.
I don't like controling independant freighters, but a fun and game important economic model would be great. I often wish I could be a trader empire or really anything other than a military juggernaught. Trade routes could be established like in CTP, and I think resources should be like Civ3. We could keep the gerneric minerals, organics, and radioactives and have them traded like normal, but have rare resources that are required for unique or tech heavy items and have THOSE traded like in Civ3. So no matter what you can always build generic spacecraft, but to get the good stuff you need to secure/fight for specific planets/locations.
Population should eat organics
