Quote:
Patroklos said:
I don't like controling independant freighters, but a fun and game important economic model would be great. I often wish I could be a trader empire or really anything other than a military juggernaught. Trade routes could be established like in CTP, and I think resources should be like Civ3. We could keep the gerneric minerals, organics, and radioactives and have them traded like normal, but have rare resources that are required for unique or tech heavy items and have THOSE traded like in Civ3. So no matter what you can always build generic spacecraft, but to get the good stuff you need to secure/fight for specific planets/locations.
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/me casts vote against Civ 3 style resources. All they do is make you restart the game way too many times due to the game cheating and giving you really bad starts compared to the AIs (especially your neighbors)... Miss out on a critical resource and you are screwed. Horsemen and phalanx don't fair well against pikemen and knights... _If_ some sort of resources are going to be in the game, lack of them should provide a bit of a penalty or offset one, rather than just make huge eras of items unavailable.