Re: PBEM game: Entwined Destiny
- Map: Any smaller (not huge) map (Inland, Ringworld, or anything with 8-12 provinces per nation)
- Victory conditions: depends on map: the target is to determine the winner by turn 60-70 (to satisfy hoarders we can stop let's say at turn 60 and calculate the score of each alliance, counting their gold and gem income (including from gem generators) and various assets (maybe averaging over few turns). It's a bit of work, but that's just once, not every turn.
- Diplomacy: probably on, mostly because I don't like restrictions which are hard to enforce.
- In the case of Theater: do you want to keep the forts at the chokepoints? I'm for no forts (mostly because they leave the province undefended).
Essentially, I don't want to commit time to do mindless micromanagement and I'll agree on any settings that eliminate it.
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