Re: Carrier Battles Mod
			 
             
			
		
		
		
		The way I see weapons is a set of advantages and disadvantages... 
 
Eg: 
DUC: average 
Ripper - very short range, + high damage 
Laser: + Long range, - less damage, + low supply use 
Torpedo: + accuracy bonus, - less damage 
and so on. 
SE3 style, sort of, with it being mostly a balanced tech hedge rather than a tall tech tree. 
 
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Missiles will be the only things with serious range, probably 20 + no fizzle. 
There will probably be a comparable number of missile types to DF weapon types, with tradeoffs in: 
 - damage vs speed vs hitpoints vs warhead type vs reload rate vs cost and such. 
		
	
		
		
		
		
		
		
			
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