Option to reduce micromanagement for forging items
I'd suggest that higher level smiths can forge either 1) high level item per turn, or 2) several level 1 items. For example, an Ulm smith could forge 3 level 1 items a turn or 1 level 3 item. This would ease micromanagement, what I see as the key aspect to improving Dom3, and also make "loading up heroes" a more viable option.
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