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The Panther said:
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Boron said:
[They are not underpriced at all .
20 turns without a dwarfen hammer , 14 with a dwarfen hammer until they reach break even point .
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Your math is terrible. The actual break even point for a clam is 7 turns without a hammer and 5 turns with a hammer. This is because 7 pearls is worth approximately 10 water gems, imho. Pearls are vastly more useful that water gems, which is why I think this.
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What you say is your subjective feeling . In order to make an objective comparison you have to chose a bench mark and that are water gems .
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The Panther said:
Besides, by the time someone starts targeting your scouts with lucky artillery spells, you have held your clams for such a long time that it does not hurt that much if you lose a few. I agree with Yvelina on this one, if you have 80 scouts in your capitol all with clams and no domes, then you deserve what you get.
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I mean a completely different situation :
If you really hoarded and the game reaches about turn 80-100 then there will be a point where you exceed 500 hoarditem carriers . Unless you are an underwater nation you can't protect them properly .
I experienced this myself in back to the fray , once Thufir gets active again on the board he will confirm it .
Though he spreaded his approximately 300-400 hoarders Edi and Odd enuf managed to give him severe trouble and kill about 50% of them by artillery spells in a few turns .
Unless you are an underwater nation there is no problem at all with clams . And before the clamhoarder reaches a critical mass of >300 clams and 3 wishcasters the clamhoarder hasn't such a big edge .
The average province is worth about 40 gold and 3 gems income .
Normally the turtling hoarder doesn't go for provinces so if you conquer instead you have e.g. 120 provinces while the hoarder has 30 provinces .
You get about 4800 gold and 360 gems from those provinces , the hoarder gets 1200 gold and 90 gems from his provinces and 300 gems from clams .
So you are of about equal power . Normally you attack the hoarder first and you should be able to do some damage to his hoarders with flames or preventive strike province capturing .
If a player choses to hoard and turtle before turn 70 he is very vulnerable and only after turn 90 he has quickly growing chances of winning .