http://imagemodserver.mine.nu/other/...s_prealpha.zip
Strategies make a huge difference.
I just tried a simulator combat, small carrier loaded, vs 7 anti-fighter destroyers, which should be roughly balanced construction and maintenance costs wise.
With default strategies, the destroyers lose only one ship, and have only one or two damaged.
With smarter fighter strategies (not tactical combat - actual strategies), those destroyers all get disabled by the fighters. Although the fighters all die, the destroyers are worse than dead

In the combat I ran, the destroyers were left with weapons mostly intact, but immobilized and bleeding supplies.
In this case, the whole fighter load was set up as heavy dogfighters. Anti-Missile action was not a priority for any of them, though they did take some pot shots at missiles when there were no ships in range.
Note: Most of the tech levels are not finished, and race design has not been looked at yet.
This is just a Pre-alpha peek
