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Old January 26th, 2005, 01:54 AM
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Default Re: Carrier Battles Mod

Quote:
Arkcon said:
If only the armor had another detriment -- say, making to ship too very massive would rob you of some propulsion. Can you give armor a fractional minus to propulsion?
QNP does that automatically.

If you want to spend 10% more space on armor, you have to take the tonnage out of engines (or guns), and thus reduce your speed (or firepower).

If you want to allow some "free" armor, you can add some 0-kt components with a 10-per-ship limit.
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