Alarikf and Rasorow seem to be confusing fantasy and reality here. As Dogscoff illustrated in his roundabout way, even with a game as "violent" as Space Empires, where entire "star systems" are ravaged and literally billions of "intelligent beings" are "killed" or "enslaved", NO ONE is actually harmed (aside from voluntary sleep deprivation, perhaps

). When the "emperor" gets up from his/her computer, yawns, and crawls into bed, lo and behold: the universe remains as it was. Birds still sing, the planets remain in their orbits, and billions of "dead" people go about their daily business, oblivious.
Now from what I've read of this "Pimp" game, it's pretty much the same. The "pimp" makes "money" by playing certain cards to "abuse", "exploit", and "addict" certain game objects called "women". When the game is over, however, the player (or "pimp") has no more of the real-world commodity we call "money" than he (or she) started with (and probably less, having paid some to the game's manufacturer), he doesn't drive a real-world "pimpmobile" (unless he already had one), and he hasn't done the slightest microscopic iota of harm to any real-world creatures we call "women".
Now let's examine the game "outrage". In this game real people see a real fantasy product (game, movie, novel, rap album, whatever) that "exploits" some real-world "problem", and decide that it "offends" them. They decide to try and stop this product's production and/or distribution. They join like-minded players, express their "outrage" to news media, politicians, and fellow citizens, and organize petitions and so on, in their attempt to "stop" the product.
Sometimes the players succeed in their "quest", sometimes they fail, but players usually "win" the "outrage" game anyway in the sense that they feel they've "done something" about the real-world problem in question. They haven't of course,

because the "outrage" game is as much a fantasy as "space Empires" and "Pimp".
